Their first business starts here.

Fourteen missions turn a big idea into one clear next move at a time, all the way to a real first sale.

You can't hand them confidence. Let them prove it to themselves.

What's inside

The whole founder toolkit.

Mission cards, venture ideas, a real cash box, and the app connection, all in one box.

Founder’s Letter

Makes the moment feel official.

Founder Passport

Connects their kit to the app.

14 Mission Cards

One clear move at a time.

5 Venture Cards

Five businesses. They choose.

Founder Cash Box

Where a real business keeps real money.

What every mission builds

A business now. Skills they keep.

Every real-world move practices something bigger.

MISSIONChoose a ventureDecision-making
MISSIONMake it officialFollow-through
MISSIONSet the priceMoney sense
MISSIONSpread the wordCommunication
MISSIONPractice the pitchCourage
MISSIONOpen for businessResilience
MISSIONMake the saleProof

The KidBoss App

The business happens in real life. The app keeps score.

Complete missions. Earn Founder Points. Collect badges. Take on new challenges.

MISSION COMPLETE+150FOUNDER POINTS
BADGE UNLOCKEDFIRST SALETHEY DID THE SCARY THING
WHAT'S NEXTNEW CHALLENGEKEEP BUILDING

Built to grow with them

Same mission. More independence.

AGES 6–9

You coach.
They lead.

Read when needed. Let their choices drive.

AGES 10–13

Hand them the deck.

They run the missions. You're backup.

Two young founders at their outdoor product stand with merchandise and cash boxes.
KidBoss in actionReal business. Real customers.

What capability looks like

The first sale wasn't the part that mattered most.

Brody and Olivia chose the business, set the prices, made a sign, and sold to real customers.

Days later, Brody spotted a problem at home and said, “I could fix that.”

What parents notice“My daughter is usually quick to ask for help. With KidBoss, she kept figuring things out herself. Watching that confidence build was pretty incredible.”Casey Lerner · Parent of a 9-year-old